Gacha Club active skills list
We made a list of all the active skills in Gacha Club. If you were wondering which Gacha Club units had which skills, or if you were looking for all Gacha Club units that have a specific skill, then you found literally exactly what you were looking for.
Active skills are the special attacks the units use in Gacha Club that require MP to cast. They do powerful amounts of damage and or have extremely useful special effects.
Below are all the types of active skills. If you want to see a list of units that have a specific active skill, then click the active skill to go to a page that has all Gacha Club units with that active skill.
All Gacha Club Active Skills:
Ultimate Heal
This Gacha Club active skill is called ultimate heal. This ability only heals, but it heals the entire team for a lot of HP. When using this skill the HP of the unit using it matters a lot. The ultimate heal heals the team based on the healers max HP, not the target. So if a unit has 10,000 HP and ultimate heal does 60% of max HP, then All units get 6,000 HP, because that's 60% of the ultimate healers maximum HP.
The level progression for ultimate heal in Gacha Club is as follow::
Level 1: 40% of healers max HP
Level 2: 45% of healers max HP
Level 3: 50% of healers max HP
Level 4: 55% of healers max HP
Level 5: 60% of healers max HP
Ultimate heal is an extremely useful skill in Gacha Club boss fights. It allows your party to keep fighting for much longer than you could without a healer.
Ultimate Buff
This Gacha Club active skill is called ultimate buff. This ability buffs all of your parties stats, and it applies to all 6 party members. This skills is extremely useful for speeding up long boss fights. There's basically no limit to how high you can buff stats, and once crit rate and attack go high enough your Gacha Club units will be hitting for massive damage because of this active skill. More so than all other active skills, this one is extremely important to level up since the stacking effect is what makes this ability so powerful.
The level progression for ultimate buff in Gacha Club is as follows:
Level 1: +1% ATK, DEF, and Crit Rate of all party members and Crit DMG + x0.1
Level 2: +2% ATK, DEF, and Crit Rate of all party members and Crit DMG + x0.1
Level 3: +3% ATK, DEF, and Crit Rate of all party members and Crit DMG + x0.1
Level 4: +4% ATK, DEF, and Crit Rate of all party members and Crit DMG + x0.1
Level 5: +5% ATK, DEF, and Crit Rate of all party members and Crit DMG + x0.2
Ultimate Debuff
This Gacha Club active skill is called ultimate debuff. This ability debuffs all enemies on the field. Using this skill is absolutely essential for defeating strong Gacha Club bosses. Most Gacha Club bosses routinely buff their stats during the battle. If you have one or two units using utimate debuff however you can slowly strip away all of a bosses bonus stats, rendering them weak and vulnerable. Usually with two of these skills you can keep any boss in check, making it much easier to defeat a Gacha Club boss in one fight.
The level progression of ultimate debuff is Gacha Club is as follows:
Level 1: -1% ATK, DEF, and Crit Rate of all enemies and Crit DMG- x0.1
Level 2: -2% ATK, DEF, and Crit Rate of all enemies and Crit DMG- x0.1
Level 3: ATK, DEF, and Crit Rate of all enemies and Crit DMG- x0.1
Level 4: ATK, DEF, and Crit Rate of all enemies and Crit DMG- x0.1
Level 5: ATK, DEF, and Crit Rate of all enemies and Crit DMG- x0.2
Stun All Strike
This Gacha Club active skill is called stun all strike. This ability damages all enemy monsters and has a chance of stunning them for a few seconds. This skill isn't all that great honestly. We haven't found a good time or place to use it, but maybe there's some time it will be good. Also maybe in a later version of Gacha Club they'll change it so that it works differently.
The level progression of stun all strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1x dmg, chance to stun monster 20%, chance to stun boss 2%
Level 2: Attack all enemies with 1.2x dmg, chance to stun monster 25%, chance to stun boss 4%
Level 3: Attack all enemies with 1.4x dmg, chance to stun monster 30%, chance to stun boss 6%
Level 4: Attack all enemies with 1.7x dmg, chance to stun monster 35%, chance to stun boss 8%
Level 5: Attack all enemies with 2x dmg, chance to stun monster 40%, chance to stun boss 10%
Stun Strike
This Gacha Club active skill is called stun strike. This ability does a lot of single target damage to one enemy monster and also has a chance to stun them for a few seconds. The stun is honestly not very effective and we've never found a time or place that having this skill is really worth it. Maybe in a later version of Gacha Club they'll change this active skill to make it more useful.
The level progression of stun strike in Gacha Club is as follows:
Level 1: Attack 1 enemy with 2.5x dmg, chance to stun monster 20%, chance to stun boss 2%
Level 2: Attack 1 enemy with 3x dmg, chance to stun monster 25%, chance to stun boss 4%
Level 3: Attack 1 enemy with 3.5x dmg, chance to stun monster 30%, chance to stun boss6%
Level 4: Attack 1 enemy with 4x dmg, chance to stun monster 35%, chance to stun boss 8%
Level 5: Attack 1 enemy with 5x dmg, chance to stun monster 4%, chance to stun boss 10%
MP Booster
This Gacha Club active skill is called MP booster. This ability is actually one of the best in the game. Using this restores MP which allows other party members to use more skills. When this skill is maxed out it restores a ton of MP. If you want to beat Gacha Club bosses in a single fight then this skill is absolutely essential, possibly even two units with this skill.
The level progression of MP booster in Gacha Club is as follows:
Level 1: Gain 20 MP and +1MP speed
Level 2: Gain 25 MP and +1MP speed
Level 3: Gain 30 MP and +1MP speed
Level 4: Gain 35 MP and +1MP speed
Level 5: Gain 40 MP and +1MP speed
MP Strike
This Gacha Club active skill is called MP Strike. This ability attacks one enemy and also gives you some MP back at the same time. At lower levels it gives less MP than it uses, but when maxed out you get more MP than the cost of the skill. This skill is really only useful against bosses, and even then, it's usually better to have one unit with MP booster and the other units with better skills. It's not useless though, you can use it effectively if you want to, it's probably not the optimal skill though.
The level progression of MP strike in Gacha Club is as follows:
Level 1: Attack 1 enemy with 2.5x damage and gain 10MP
Level 2: Attack 1 enemy with 3x damage and gain 15MP
Level 3: Attack 1 enemy with 3.5x damage and gain 20MP
Level 4: Attack 1 enemy with 4x damage and gain 25MP
Level 5: Attack 1 enemy with 5x damage and gain 30MP
MP All Strike
This Gacha Club active skill is called MP All Strike. This ability attacks all enemies, but not for very much damage. It also restores MP, but uses a lot of MP as well. At max level you'll get 5 MP back after using it, so basically a free attack. Generally it's not a very useful skill, but there are some niche times that it's reasonable ot use it. Most of the time however, there are better compositions of active skills and Gacha Club units that you can use.
The level progression of MP All strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1x damage and gain 10 MP
Level 2: Attack all enemies with 1.2x damage and gain 15 MP
Level 3: Attack all enemies with 1.4x damage and gain 20 MP
Level 4: Attack all enemies with 1.7x damage and gain 25 MP
Level 5: Attack all enemies with 2x damage and gain 30 MP
Heal Strike
This Gacha Club active skill is called Heal Strike. This ability attacks a single target for a good amount of damage and also heals your whole team based off the max health of the unit who uses heal strike. This active skill is really good against bosses. It's cheaper than ultimate heal and when combined with an ultimate healer unit, it can be a good comprosmise heal when you don't need a big expensive heal but still need to heal your team a little bit.
The level progression of Heal Strike in Gacha Club is as follows:
Level 1: Attack 1 enemy with 2.5x damage, and heal team for 12% of this units max HP
Level 2: Attack 1 enemy with 3x damage, and heal team for 18% of this units max HP
Level 3: Attack 1 enemy with 3.5x damage, and heal team for 22% of this units max HP
Level 4: Attack 1 enemy with 4x damage, and heal team for 26% of this units max HP
Level 5: Attack 1 enemy with 5x damage, and heal team for 30% of this units max HP
Heal All Strike
This Gacha Club active skills is called Heal All Strike. This ability attacks all enemies for a little bit of damage and heals all allies for a percentage of this units maximum HP. This skill is generally not as useful as Heal Strike because it costs 5 more MP. Normally the whole purpose of these two skills is to get a cheap heal for your team. This ability does so little damage anyway, it's generally better to use the single target version to conserve MP.
The level progression of Heal Strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1x damage and heal team for 12% of this units max HP
Level 2: Attack all enemies with 1.2x damage and heal team for 18% of this units max HP
Level 3: Attack all enemies with 1.4x damage and heal team for 22% of this units max HP
Level 4: Attack all enemies with 1.7x damage and heal team for 26% of this units max HP
Level 5: Attack all enemies with 2x damage and heal team for 30% of this units max HP
Power All Strike
This Gacha Club active skill is called Power All Strike. This ability attacks all enemies with a bigger damage multiplier than all the other "all strike" skills. It also uses a modest amount of MP and is a useful ability in a variety of situations.
The level progression of Power All Strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1.2x damage
Level 2: Attack all enemies with 1.6x damage
Level 3: Attack all enemies with 2x damage
Level 4: Attack all enemies with 2.4x damage
Level 5: Attack all enemies with 3x damage
Power Strike
This Gacha Club active skill is called Power Strike. This ability attacks one enemy with the single largest damage multiplier out of any skill in all of Gacha Club. Power Strike is really good against bosses when in the hands of a Gacha Club unit with high base attack stats. Also this ability is cheap on MP, making it a useful single target attack.
The level progression of Power Strike in Gacha Club is as follows:
Level 1: Attack 1 enemy with 3x damage
Level 2: Attack 1 enemy with 3x damage
Level 3: Attack 1 enemy with 3x damage
Level 4: Attack 1 enemy with 3x damage
Level 5: Attack 1 enemy with 3x damage
ATK+ Strike
This Gacha Club active skill is called ATK+ Strike. This ability attacks one enemy for a lot of damage and also buffs your teams attack stat. Using this skill over and over again will lead to a considerable attack increase for your team during a battle. This skill is most useful in a boss battle because those last long enough to feel the effects of Gacha Club buff attacks.
The level progression of ATK+ Strike in Gacha Club is as follows:
Level 1: Attack one enemy with 2.5x damage and increase team attack stat by 1%
Level 2: Attack one enemy with 3x damage and increase team attack stat by 2%
Level 3: Attack one enemy with 3.5x damage and increase team attack stat by 3%
Level 4: Attack one enemy with 4x damage and increase team attack stat by 4%
Level 5: Attack one enemy with 5x damage and increase team attack stat by 5%
ATK- Strike
This Gacha Club active skill is called ATK- Strike. This ability attacks one enemy for a lot of damage and also decreases enemy attack stats. This skill is useful all the time, but is exceptionally useful during boss battles in Gacha Club. Most bosses buff their attack stat until they do tremendous damage. This ability makes that less scary.
The level progression of ATK- Strike in Gacha Club is as follows:
Level 1: Attack one enemy with 2.5x damage and decrease enemy attack by 1%
Level 2: Attack one enemy with 3x damage and decrease enemy attack by 2%
Level 3: Attack one enemy with 3.5x damage and decrease enemy attack by 3%
Level 4: Attack one enemy with 4x damage and decrease enemy attack by 4%
Level 5: Attack one enemy with 5x damage and decrease enemy attack by 5%
ATK+ All Strike
This Gacha Club active skill is called ATK+ All Strike. This ability does some damage to all enemies, and also increases the attack of allies every time it's used. Buffing attack is really only good in boss fights because they last for so long. This skill can speed up boss fights by increasing attack.
The level progression of ATK+ All Strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1x damage and increase teammates attack by 1%
Level 2: Attack all enemies with 1.2x damage and increase teammates attack by 2%
Level 3: Attack all enemies with 1.4x damage and increase teammates attack by 3%
Level 4: Attack all enemies with 1.7x damage and increase teammates attack by 4%
Level 5: Attack all enemies with 2x damage and increase teammates attack by 5%
ATK- All Strike
This Gacha Club active skill is called ATK- All Strike. This ability does damage to all enemies at the same time and also debuffs the enemy monsters, decreasing their attack stat. This skill is most useful in boss battles. Any buff or debuff ability is generally only useful in boss battles. Most bosses periodically buff their attack stat during a battle, making an attack debuff skill exceptionally useful.
The level progression of ATK- All Strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1x damage and decrease enemy attack by 1%
Level 2: Attack all enemies with 1.2x damage and decrease enemy attack by 2%
Level 3: Attack all enemies with 1.4x damage and decrease enemy attack by 3%
Level 4: Attack all enemies with 1.7x damage and decrease enemy attack by 4%
Level 5: Attack all enemies with 2x damage and decrease enemy attack by 5%
DEF+ All Strike
This Gacha Club active skill is called DEF+ All Strike. This ability does damage to all enemies and at the same time buffs allies defense. As always, any buff or debuff skill is most useful in boss battles because of how long they last. This skill weakens the boss, allowing your units to do more and more damage to the boss.
The level progression of DEF+ All Strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1x damage and increase team defense by 1%
Level 2: Attack all enemies with 1.2x damage and increase team defense by 2%
Level 3: Attack all enemies with 1.4x damage and increase team defense by 3%
Level 4: Attack all enemies with 1.7x damage and increase team defense by 4%
Level 5: Attack all enemies with 2x damage and increase team defense by 5%
DEF- All Strike
This Gacha Club active skill is called DEF- All Strike. This ability does damage to all enemies and at the same time it also decreases the defense of all enemies on the field. This stacks until the enemy monsters or boss have no bonus defense left. This type of skill is usually only good against bosses because of how long the battles last.
The level progression of DEF- All Strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1x damage and decrease all enemies defense by 1%
Level 2: Attack all enemies with 1.2x damage and decrease all enemies defense by 2%
Level 3: Attack all enemies with 1.4x damage and decrease all enemies defense by 3%
Level 4: Attack all enemies with 1.7x damage and decrease all enemies defense by 4%
Level 5: Attack all enemies with 2x damage and decrease all enemies defense by 5%
DEF+ Strike
This Gacha Club active skill is called DEF+ Strike. This ability does a lot of damage to one enemy and simultaneously increases the defense of all allied units. This is another buff skill, which is mostly useful against bosses. It's not recommended to use this type of unit when fighting normal groups of monsters, especially the single target version.
The level progression of DEF+ Strike in Gacha Club is as follows:
Level 1: Attack one enemy with 2.5x damage and increase team defense by 1%
Level 2: Attack one enemy with 3x damage and increase team defense by 2%
Level 3: Attack one enemy with 3.5x damage and increase team defense by 3%
Level 4: Attack one enemy with 4x damage and increase team defense by 4%
Level 5: Attack one enemy with 5x damage and increase team defense by 5%
DEF- Strike
This Gacha Club active skill is called DEF- Strike. This ability does a decent amount of damage to one random enemy and at the same time it debuffs the enemy defense. Another debuff ability, these are best used on boss enemies because of how long the fights last.
The level progression of DEF- Strike in Gacha Club is as follows:
Level 1: Attack one enemy with 2.5x damage and decrease enemy defense by 1%
Level 2: Attack one enemy with 3x damage and decrease enemy defense by 2%
Level 3: Attack one enemy with 3.5x damage and decrease enemy defense by 3%
Level 4: Attack one enemy with 4x damage and decrease enemy defense by 4%
Level 5: Attack one enemy with 5x damage and decrease enemy defense by 5%
Crit+ All Strike
This Gacha Club active skill is called Crit+ All Strike. This ability attacks all enemy monsters at the same time and simultaneously increases both the crit rate and crit damage of all allied units on the field. This skill is a great way to buff crit stats of teammates, but generally isn't very useful outside of boss battles. Even in boss battles there are often better ways of winning than these types of skills.
The level progression of Crit+ All Strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1x damage, increase allies crit rate by 1%, and increase allies crit damage by x0.1
Level 2: Attack all enemies with 1x damage, increase allies crit rate by 1%, and increase allies crit damage by x0.1
Level 3: Attack all enemies with 1x damage, increase allies crit rate by 1%, and increase allies crit damage by x0.1
Level 4: Attack all enemies with 1x damage, increase allies crit rate by 1%, and increase allies crit damage by x0.1
Level 5: Attack all enemies with 1x damage, increase allies crit rate by 1%, and increase allies crit damage by x0.1
Crit- All Strike
This Gacha Club active skill is called Crit- All Strike. This ability does damage to all enemy monsters at the same time and also decreases both enemy crit rate and the amount of crit damage the enemies do. This skill is most useful against bosses, particularly ones that hit big critical hits, or have a high critical hit percent chance.
The level progression of Crit- All Strike in Gacha Club is as follows:
Level 1: Attack all enemies with 1x damage, decrease enemy Crit Rate by 1%, and decrease enemy crit damage by x0.1
Level 2: Attack all enemies with 1.2x damage, decrease enemy Crit Rate by 2%, and decrease enemy crit damage by x0.1
Level 3: Attack all enemies with 1.4x damage, decrease enemy Crit Rate by 3%, and decrease enemy crit damage by x0.1
Level 4: Attack all enemies with 1.7x damage, decrease enemy Crit Rate by 4%, and decrease enemy crit damage by x0.1
Level 5: Attack all enemies with 2x damage, decrease enemy Crit Rate by 5%, and decrease enemy crit damage by x0.2
Crit+ Strike
This Gacha Club active skill is called Crit+ Strike. This ability does a lot of damage to one random enemy monster and at the same time it also increases Crit Rate and Crit damage for your allies. This skill can make a boss fight end much faster by making a dramatic increase in the damage output of your team. It's not necessarily the most practical way, but it's an okay skill.
The level progression of Crit+ Strike in Gacha Club is as follows:
Level 1: Attack one enemy with 2.5x damage, increase team Crit Rate by 1%, and increase team Crit Damage by x0.1
Level 2: Attack one enemy with 3x damage, increase team Crit Rate by 2%, and increase team Crit Damage by x0.1
Level 3: Attack one enemy with 3.5x damage, increase team Crit Rate by 3%, and increase team Crit Damage by x0.1
Level 4: Attack one enemy with 4x damage, increase team Crit Rate by 4%, and increase team Crit Damage by x0.1
Level 5: Attack one enemy with 5x damage, increase team Crit Rate by 5%, and increase team Crit Damage by x0.2
Crit- Strike
This Gacha Club active skill is called Crit- Strike. This ability does a lot of damage to one random enemy moster and at the same time weakens them, decreasing their crit rate and decreasing their critical damage. This skill is a good way to make boss fights more predictable. Some bosses buff their crit rate making it super likely for them to randomly one shot one of your teammates.
The level progression of Crit- Strike in Gacha Club is as follows:
Level 1: Attack one enemy with 2.5x damage, decrease enemy Crit Rate by 1%, and decrease enemy critical damage by x0.1
Level 2: Attack one enemy with 3x damage, decrease enemy Crit Rate by 2%, and decrease enemy critical damage by x0.1
Level 3: Attack one enemy with 3.5x damage, decrease enemy Crit Rate by 3%, and decrease enemy critical damage by x0.1
Level 4: Attack one enemy with 4x damage, decrease enemy Crit Rate by 4%, and decrease enemy critical damage by x0.1
Level 5: Attack one enemy with 5x damage, decrease enemy Crit Rate by 5%, and decrease enemy critical damage by x0.2