Crucible Hunter - Captain Mendoza

Crucible essence hunter Captain Mendoza upgrades JPEG.jpg
Graphic compiled by reddit user Starsleeps

Captain Mendoza is one of Crucible's essence hunters. He's a veteran soldier, in fact, he's the most veteran of them all. He uses his trusty pulse rifle and his legs to win battles.

This Crucible hunter is really consistent. He can sprint, and he can do it forever. He has flash bangs and a porable barrier to protect himself with, it even comes with a health pack. His mobility doesn't come in bursts, but when traversing the map he can cross more ground than just about anybody since he doesn't have to wait for a cooldown on his mobility.

His greatest weakness is his lack of quick mobility. When using Captain Mendoza it's important to know your positioning and know the boundaries of what can and cannot be accomplished. He does a lot of damage if he's uncontested and he offers a very consistent oppressive force on his enemies thanks to his pulse rifle. He's a very stable, consistent, and easy to play DPS.

Overview

Captain Mendoza is a the most generic and standard DPS hunter in all of Crucible. He can sprint forever like Call of Duty, he has a pulse rifle which is basically an assault rifle, he throws a flash grenade, and he can drop a portable cover that has a turret on it and a healthpack in it. He's great at supporting a team with consistent suppressive fire and additionally helps the team by keeping everyone stocked up on health packs. His mobility isn't a burst of mobility, so good positioning is key with this essence hunter.

Captain Mendoza's hunter stats

Base Health:

800

Base Movement Speed:

5.5 meters per second

 

Captain Mendoza's abilities:

Captain Mendoza's abilities are much more supportive than some of the other DPS hunters. While he can do a lot of damage, his lack of burst mobility forces him to play with his team. If he gets caught out by mobile hunters such as Summer then he can be in trouble. When uncontested he can pump massive amounts of damage into the enemy from mid range with his pulse rifle.

Pulse Rifle (hip fire)

Captain Mendoza fires his pulse rifle without aiming down sights. It's quick to the draw and deals reasonable damage with acceptable accuracy at close to mid range.

Pulse rifle icon.jpg

Damage:

20

Critical Hit Multiplier:

2

Fire Rate:

10 bullets per second

Magazine Size:

24 bullets

Reload Time:

2 seconds

Max Range:

250 meters

Projectile Speed:

625 meters per second

Damage Falloff Starts:

40 meters

Damage Falloff Ends:

60 meters

 

Pulse Rifle (Aimed Down Sights)

Captain Mendoza aims down the sights of the pulse rifle, slowing his movement speed while firing but increasing his damage with the rifle.

Captain Mendoze pulse rifle aim down sights icon.jpg

Damage:

20

Critical Hit Multiplier:

2

Fire Rate:

10 bullets per second

Magazine SIze:

24 bullets

Reload Time:

2 seconds

Max Range:

250 meters

Projectile Speed:

625 meters per second

Damage Falloff Starts:

40 meters

Damage Falloff Ends:

60 meters

Effects:

Captain Mendoza's movement speed is slowed in return for greater accuracy.

 

Sprint

Captain Mendoza sprints forward at increased speed but cannot fire while in this state. This ability has no cooldown and can be used whenever.

Captain Mendoza sprint icon.jpg

Cooldown:

0 seconds

Movement Speed:

8.5 meters per second

 

Flash Grenade

Captain Mendoza throws a flash grenade which explodes, blinding and damaging enemies. It can be upgraded with essence to deal additional damage too.

Captain Mendoza flash bang icon.jpg

Damage:

50-100

Cooldown:

12 seconds

Max Throw Distance:

175 meters

Area of Effect Radius:

4 meters

Projectile Speed:

35 meters per second

Effects:

Explodes on impact blinding enemies for 1 second

 

Supply Drop

Captain Mendoza calls down a supply drop nearby which places a portable cover with a health pack. The cover has a front facing turret attached to it with the right essence upgrade

Captain Mendoza abilities supply drop icon.jpg

Damage:

100 if it lands on an enemy

Cooldown:

60 seconds

Max Placement Distance:

10 meters

AoE Radius of Landing Impact:

4 meters

Health:

1,800 and decays over 60 seconds

Effects:

Damage and knocksbacks enemies if it lands on them

 

The ability information and hunter stats use material from the “Mendoza” article on the Crucible wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.